Common Poker Hand Odds
Posted : admin On 3/23/2022POKER PROBABILITIES
- Texas Hold'em Poker
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5 Card Poker probabilities
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Remember, your calculated odds were 4:1, meaning the poker gods say you will lose four times for every time you win. That's why it is important you are being offered at least the chance to win four.
- Rough Odds for Texas Hold’em. Playing poker is about playing the odds. The following list gives the odds for outcomes in Texas Hold’em hands. When you realize how heavily the odds are stacked against you, you may want to rethink going all-in before the flop with two suited cards. Use the odds to your advantage.
- According to the column “Odds Flop to River” in the odds table, the odds of winning the hand are 2:1, and because the pot odds are higher, you should make the call. Calculating odds and outs can seem difficult and time-consuming, especially if you are a beginner. But this process is critical to make the right decisions.
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Ranking of poker hands
In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.
Frequency of 5-card poker hands
The following enumerates the (absolute) frequency of each hand, given all combinations of 5 cards randomly drawn from a full deck of 52 without replacement. Wild cards are not considered. The probability of drawing a given hand is calculated by dividing the number of ways of drawing the hand by the total number of 5-card hands (the sample space, five-card hands). The odds are defined as the ratio (1/p) - 1 : 1, where p is the probability. Note that the cumulative column contains the probability of being dealt that hand or any of the hands ranked higher than it. (The frequencies given are exact; the probabilities and odds are approximate.)
The nCr function on most scientific calculators can be used to calculate hand frequencies; entering nCr with 52 and 5, for example, yields as above.
Hand | Frequency | Approx. Probability | Approx. Cumulative | Approx. Odds | Mathematical expression of absolute frequency |
---|---|---|---|---|---|
Royal flush | 4 | 0.000154% | 0.000154% | 649,739 : 1 | |
Straight flush (excluding royal flush) | 36 | 0.00139% | 0.00154% | 72,192.33 : 1 | |
Four of a kind | 624 | 0.0240% | 0.0256% | 4,164 : 1 | |
Full house | 3,744 | 0.144% | 0.170% | 693.2 : 1 | |
Flush (excluding royal flush and straight flush) | 5,108 | 0.197% | 0.367% | 507.8 : 1 | |
Straight (excluding royal flush and straight flush) | 10,200 | 0.392% | 0.76% | 253.8 : 1 | |
Three of a kind | 54,912 | 2.11% | 2.87% | 46.3 : 1 | |
Two pair | 123,552 | 4.75% | 7.62% | 20.03 : 1 | |
One pair | 1,098,240 | 42.3% | 49.9% | 1.36 : 1 | |
No pair / High card | 1,302,540 | 50.1% | 100% | .995 : 1 | |
Total | 2,598,960 | 100% | 100% | 1 : 1 |
The royal flush is a case of the straight flush. It can be formed 4 ways (one for each suit), giving it a probability of 0.000154% and odds of 649,739 : 1.
When ace-low straights and ace-low straight flushes are not counted, the probabilities of each are reduced: straights and straight flushes each become 9/10 as common as they otherwise would be. The 4 missed straight flushes become flushes and the 1,020 missed straights become no pair.
Note that since suits have no relative value in poker, two hands can be considered identical if one hand can be transformed into the other by swapping suits. For example, the hand 3♣ 7♣ 8♣ Q♠ A♠ is identical to 3♦ 7♦ 8♦ Q♥ A♥ because replacing all of the clubs in the first hand with diamonds and all of the spades with hearts produces the second hand. So eliminating identical hands that ignore relative suit values, there are only 134,459 distinct hands.
The number of distinct poker hands is even smaller. For example, 3♣ 7♣ 8♣ Q♠ A♠ and 3♦ 7♣ 8♦ Q♥ A♥ are not identical hands when just ignoring suit assignments because one hand has three suits, while the other hand has only two—that difference could affect the relative value of each hand when there are more cards to come. However, even though the hands are not identical from that perspective, they still form equivalent poker hands because each hand is an A-Q-8-7-3 high card hand. There are 7,462 distinct poker hands.
Derivation of frequencies of 5-card poker hands
of the binomial coefficients and their interpretation as the number of ways of choosing elements from a given set. See also: sample space and event (probability theory).
- Straight flush — Each straight flush is uniquely determined by its highest ranking card; and these ranks go from 5 (A-2-3-4-5) up to A (10-J-Q-K-A) in each of the 4 suits. Thus, the total number of straight flushes is:
- Royal straight flush — A royal straight flush is a subset of all straight flushes in which the ace is the highest card (ie 10-J-Q-K-A in any of the four suits). Thus, the total number of royal straight flushes is
- or simply . Note: this means that the total number of non-Royal straight flushes is 36.
- Royal straight flush — A royal straight flush is a subset of all straight flushes in which the ace is the highest card (ie 10-J-Q-K-A in any of the four suits). Thus, the total number of royal straight flushes is
- Four of a kind — Any one of the thirteen ranks can form the four of a kind by selecting all four of the suits in that rank. The final card can have any one of the twelve remaining ranks, and any suit. Thus, the total number of four-of-a-kinds is:
- Full house — The full house comprises a triple (three of a kind) and a pair. The triple can be any one of the thirteen ranks, and consists of three of the four suits. The pair can be any one of the remaining twelve ranks, and consists of two of the four suits. Thus, the total number of full houses is:
- Flush — The flush contains any five of the thirteen ranks, all of which belong to one of the four suits, minus the 40 straight flushes. Thus, the total number of flushes is:
- Straight — The straight consists of any one of the ten possible sequences of five consecutive cards, from 5-4-3-2-A to A-K-Q-J-10. Each of these five cards can have any one of the four suits. Finally, as with the flush, the 40 straight flushes must be excluded, giving:
- Three of a kind — Any of the thirteen ranks can form the three of a kind, which can contain any three of the four suits. The remaining two cards can have any two of the remaining twelve ranks, and each can have any of the four suits. Thus, the total number of three-of-a-kinds is:
- Two pair — The pairs can have any two of the thirteen ranks, and each pair can have two of the four suits. The final card can have any one of the eleven remaining ranks, and any suit. Thus, the total number of two-pairs is:
- Pair — The pair can have any one of the thirteen ranks, and any two of the four suits. The remaining three cards can have any three of the remaining twelve ranks, and each can have any of the four suits. Thus, the total number of pair hands is:
- No pair — A no-pair hand contains five of the thirteen ranks, discounting the ten possible straights, and each card can have any of the four suits, discounting the four possible flushes. Alternatively, a no-pair hand is any hand that does not fall into one of the above categories; that is, any way to choose five out of 52 cards, discounting all of the above hands. Thus, the total number of no-pair hands is:
- Any five card poker hand — The total number of five card hands that can be drawn from a deck of cards is found using a combination selecting five cards, in any order where n refers to the number of items that can be selected and r to the sample size; the '!' is the factorial operator:
This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.
Home > 5 Card Poker probabilities
Poker in 2018 is as competitive as it has ever been. Long gone are the days of being able to print money playing a basic ABC strategy.
Today your average winning poker player has many tricks in their bags and tools in their arsenals. Imagine a soldier going into the heat of battle. Without his weapons, he is practically useless, and chances of survival are extremely low.
If you sit down at a poker table without any preparation or general understanding of poker fundamentals, the sharks are going to eat you alive. Sure you may get lucky once in a blue moon, but over the long term, things won’t end well.
With the evolution of poker strategy, you now have many tools at your disposal. Whether it be online poker training sites, free YouTube content, poker coaching, or poker vlogs, there’s no excuse to be a fish in today's game.
Some of the essential fundamentals you need to be utilizing that every poker player should have in their bag of tricks whether you are a Tournament or Cash Game Player are concepts such as hand combinations (Also known as hand combinatorics or hand combos).
Common Poker Hand Odds
Hand Combinations and Hand Reading
If you were to analyze a large sample of successful poker players you would notice that they all have one skill set in common: Hand Reading
What does hand reading have to do with hand combinations you might ask?
Well, poker is a game of deduction and to be a good hand reader, you need to be good at correctly ranging your opponents.
Once you have assigned them a range, you will then need to start narrowing that range down. Combinatorics is one of the ways we do this.
So what is combinatorics? It may sound like rocket science and it is definitely a bit more complex than some other poker concepts, but once you get the hang of combinatorics it will take your game to the next level.
Combinatorics is essentially understanding how many combos each of your opponent's potential holdings are and deducing their potential holdings utilizing concepts such as removal and blockers.
There are 52 cards in a deck, 13 of each suit, and 4 of each rank with 1326 poker hands in total. To simplify things just focus on memorizing all of the potential combos to start:
- 16 possible hand combinations of every unpaired hand
- 12 combinations of every unpaired offsuit hand
- 4 combinations of each suited hand
- 6 possible combinations of pocket pairs
Here is a short video example of using combinatorics to count the number of ways a non-paired hand AK can be arranged (i.e. how many combos there are):
So now that we have this memorized, let's look at a hand example and how we can apply combinatorics in game.
We hold A♣Q♣ in the SB and 3bet the BTN’s open to 10bb with 100bb stacks. He flats and we go heads up to a flop of
A♠ 5♦ 4♦
We check and our opponent checks back with 21bb in the middle
Turn is the 4♥
We bet 10bb and our opponent calls for a total pot of 41bb
The river brings the 9♠
So the final board reads
A♠ 5♦ 4♦ 4♥ 9♠
We bet 21bb and our opponent jams all in leaving us with 59bb to call into a pot of 162bb resulting in needing at least 36% pot equity to win.
Our opponent is representing a polarized range here. He is either nutted or representing missed draws so we find ourself in a tough spot. This is where utilizing combinatorics to deduce his value hands vs bluffs come into play. Now we need to narrow down his range given our line and his line. Let's take a look at how we do this...
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Common Poker Hand Odds Nfl Week 7
Blockers and Card Removal Effects
First, let's take a look at the hands we BLOCK and DON’T BLOCK
Since we hold an Ace in our hand and there is an Ace on the board, that only leaves 2 Ace’s left in the deck. So there is exactly 1 combo of AA.
We BLOCK most of the Aces he can be holding, so we can REMOVE some Aces from his range.
We do not BLOCK the A♦ as we hold A♣Q♣, and the A on the board is a spade, so it is still possible for him to have some A♦x♦ hands.
We checked flop to add strength to our check call range (although a bet with a plan to triple barrel is equally valid in this situation SB vs BTN) and because of this our opponent may not put us on an A here.
If he is a thinking player his jam can exploit our thin value bet on the river turning his missed straight/flush draws into a bluff to get us to fold our big pocket pairs and even make it a tough call with our perceived weak holdings.
Common Poker Hand Odds For Today
The problem in giving him significant credit for this part of his bluffing range is the question of would he really shove here with good SDV (Showdown Value)?
These are the types of questions we must ask ourselves to further deduce his range along with applying the combinatoric information we now have.
Now, let's look at all the nutted Ax hands our opponent can have.
If he has a nutted hand like A4 or A5, and we assume he is only calling 3bets with Axs type hands, the only suited combo of those hands he can have are exactly A♥5♥. He can’t have A♦5♦ or A♦4♦ because the 4 and the 5 are both diamonds on the board blocks these hands.
Lets take a look at all of this value hands:
There is only 1 combo of 44 left in the deck, 2 combos of A9s, 3 Combos of 55, 3 Combos of 99, 2 Combos of 45s - some of these hands may also be bet on the flop when facing a check.
So to recap we have:
1 Combo A5s, 2 Combos of A9s, 3 Combos of 55 (With one 5 on board, the number of combinations of 55 are cut in half from 6 combos to 3 combos), 1 Combo of 44, 2 Combos of 45s, 3 Combos of 99
Total: 12 Value Combos
Now we need to look at our opponent's potential bluffs
Based on the villain's image, this is the range of bluffs we assigned him:
K♦Q♦(1 Combo), J♦T♦ (1 Combo), T♦9♦ (1 Combo), 67s (4 Combos)
He may also turn some other random hands with little showdown value into bluffs such as A♦2♦/A♦3♦
Total: 9 Bluff Combos
9(Bluff Combos) + 12(Value Combos) = 22
9/21 = 42% of the time our opponent will be bluffing (assuming he always bets this entire range)
11/21 = 58% of the time our opponent will be value raising
Now, this is the range we assigned him in game based on the action and what we perceived our opponents range to be.
We are not always correct in applying the exact range of his potential holdings, but so long as you are in the ballpark of that range you can still make quite a few deductions to put yourself in the position to make the correct final decision.
According to the range we assigned him, he has 11 Value Combos and 9 Bluff Combos which gives us equity of 42%. This would result in a positive expected value call as we only need 36% pot odds to call.
However, unless you are playing against very tough opponents you will not see someone bluffing all 9 combos we have assigned - most likely they will bluff in the range of 4-6 combos on average which gives equity in the range of 20-30% equity. This is not enough to call.
We ultimately made our decision based on the fact that we felt our opponent was much less likely to jam with his bluffs in this spot. Given that it was already a close decision to begin with, we managed to find what ended up being the correct fold.
Now this all may seem a bit overwhelming, but if you just start taking an extra minute on your big decisions you’d be surprised how quickly you can actually process all this information on this spot.
A good starting point is to simply memorize all of the possible hand combinations listed above near the beginning of the article.
Get access to our 30-minute lesson on Combinatorics and PokerStove by clicking on one of the buttons below:
Conclusion On Combinatorics
Eventually accounting for your opponent's combos in a hand will become second nature. To get to the point that , a lot of the work needs to be done off the table and in the lab. As you spend more time studying it and reviewing hand histories like the one above, you will find yourself intuitively and almost subconsciously using combinatorics in your decision making tree.
But the work will be worth the effort, as being able to count combos on the fly will add a new dimension to your game, allow you to make more educated decisions, become a tougher opponent to play against and move away from playing ABC poker.
Want more content like the ones in this blog post on poker combinatorics? Check out our Road to Success Course where we have almost 100 videos like this to help take your game to the next level. You can also get the first module of the Road To Success Course for Free - for more details see the free poker training videos page by TopPokerValue.com.